Command Points

Due to the fact that all units in ❌ are built and customized from the ground up, the game implements a form of Command Points based on the value of each ship owned by the player. Each player starts with the same amount of Command Point (CP) Capacity.

Every component of every single ship in a player’s fleet has a number of CP allocated to it. The better the component, the higher the CP value. Ships made from mainly high CP value components will take up more CP capacity, decreasing the amount of ships the player can create; in contrast, low CP value ships can be produced in larger numbers.

Current plans plan for so called Zones of Combat in which both sides can get forces up to 50.000 CP into before the systems applies Buffs and Debuffs depending onto CP comparison. These Zones of Combat will be visible for other players within a certain radius so they might join in.

Your total CP will be a certain amount of base CP, current plans are 250.000, but also going up slightly depending on your population. This allows players with bigger empires to defend themselves easier.

A notable exception to Zones of Combat are going to be the so called EPIC planets. Given their rarity in the game they will be fought over quite a lot and will be the contest of the biggest battles within the ❌ universe with thousands of ships.