Hulls

Hull types refer to the sort of ship type you want your ship to be. Currently there are following ship types in both Mark 1 and 2 variants:


 * Corvette
 * Destroyer
 * Cruiser
 * Battleship
 * Dreadnought

In general a Mark 2 variant has more side and back armor but less front armor and differ also in terms of weapon load out,etc.

Stats

 * CP cost: Lists how much your ship design cost in
 * Front weapon slots: number of forward weapons slots, first number is primary weapons, second number secondary weapon
 * Left weapon slots: number of left weapons slots, first number is primary weapons, second number secondary weapon
 * Right weapon slots: number of right weapons slots, first number is primary weapons, second number secondary weapon
 * Shield slots: number of shields a ship may carry
 * Engine slots: number of engines a ship may carry
 * Engine efficiency: Multiplier by which your engine power will be multiplied to get your real output
 * Bay slots: number of bays possible
 * Utility slots: number of utility components possible
 * Front Damage: Multiplier by which incoming damage is multiplied before applied on the hull
 * Left Damage: Multiplier by which incoming damage is multiplied before applied on the hull
 * Right Damage: Multiplier by which incoming damage is multiplied before applied on the hull
 * Back Damage: Multiplier by which incoming damage is multiplied before applied on the hull
 * Hull Integrity: number of hit points the ship has before it is destroyed
 * Hull Volatility: The number of volatility the ship contributes to the design
 * Size: Describes how big a ship is (basically ship type)
 * Immobilize chance: Chance that your ship gets immobilized for a time (can't move) (not implemented yet)
 * Power failure chance: Chance you ship shut down for a time (not implemented yet)
 * Critical chance: Chance your ship is receiving critical damage (not implemented yet)
 * Jamming chance: Chance your weapons jam and forcing your weapon to reload (not implemented yet)