Designing ships

The Basics of Shipdesign
One of the most basic things you will have to do in ❌, both often and early, is developing and building your very own fleet. You can customize the ships for your fleets in any way you would like, depending on your play-style and needs. What exactly you can create depends both on your race, research and economical situation. Some examples that might be used for the different play-styles in the game:


 * Diplomatic - Large heavy defense forces, mainly consisting of Dreadnoughts, with some cruisers mixed to intercept any fast raiders into your systems. You can keep your own and other players safe while you focus mainly on the political side of things, with a very big iron fist for when negotiations break down.
 * Intelligence - Mostly fast, small ships. Mostly equipped with big engines, sensor arrays and electronic warfare components. Combat will likely consist of raiding enemy mining operations and trade routes, while you retreat to safety before the enemy has a chance to engage.
 * Military - Big guns and big armor. A mix of slow and fast ships to surround and destroy the enemy. You will be the mainstay of any military alliance because of the heavy weapons you bring the bear.
 * Economic - Probably mostly big, giant, cargo haulers with their escort cruisers for defense while they are on the move between markets. Will probably want to save as much CP on weapons, shields and utilities to make room for more hull types, engines and cargo bays.



Other than the basic hull you want your ship to use, you will have to decide what Weapons, engines, shields, utilities and bays you want to equip on your vessel. Depending on how you equip your ship, the cost can vary greatly, both in time required for constructions, Command Points and material cost. Higher tech equipment and hulls will generally be more effective but will also carry improved cost.