Starting an Empire

= How to build a first Ship = This section will show, step by step, how build a first ship.

Start the Ship Designer Interface
A ship design is created with the Ship Designer. Click on the right menu on then Ship Designer Icon. This Icon is in the sector view and in the system view visible.

Select a Hull
There exists different hull types. Corvettes, Destroyers, Cruisers, Battleships and Dreadnoughts. Each of this hull type has two Sub Classes, MK I and MK II. We can see only 6 types at the same time. To scroll down use the slider on the right edge of the window. For our example we will use the very first hull type, a Corvette MK I. On the left side you can see a lot of stats for each hull type. Of of the most important values is the CP Cost value. Your empire is limited with 50.000 CPs at the beginning. That means each ship uses a part of the CP-Pool, so it is not possible to build thousands of ships actually. On the upper corner of the Ship Designer CUI different tabs were located. Actually the Hulls tab is active.

Select Weapons
Clicking on the Weapons tab will change to the Ship Designer Weapons CUI. The active tab jumps from Hulls to weapons. The column in the middle shows all available Weapons. Use the slider on the left side for scrolling. The right column holds two empty boxes. Two boxes because of the selected hull type. Choosing greater hulls opens more boxes. Clicking on an item changes the tab in the left column from Overview to Component and all stats are displayed. We can see how many Credits (C), Command Points (CP), Common (CR), Uncommon (UR) and Rare Resources (RR) will be consumed and how many Cycles it needs to construct this item. Select your favorite weapon, hold the LMB and drag it over an empty box in the right column. After releasing the LMB, the component is fitted into your design. In the upper left corner of the CUI you can see the total amount of all needed Credits, Command Points and Resources for the complete Design. It is up to you if you use all available boxes for your weapons. In our example we have selected two weapons: [*]3K Huill Breaker MK I [*]Proteus 1020 Under the name you can see the most important stats of your weapon. The amount of damage (DMG), the TYPE of damage and the RANGE of the weapon is shown.

Mines
Mines extract common, uncommon and rare resources from the planet. A mine produces per Cycle approximately