Diplomacy

Diplomacy, or lack thereof, is one of the most important factors in the ❌ universe as well as in real live. Diplomacy will make or break alliances, stop and start wars and influence every single other aspect of D.I.M.E.

=Within the ❌-Universe= In the ❌ universe diplomacy will play the same role as it does in real life. Although diplomacy has little direct influence on the game play compared to the other pillars of D.I.M.E., it is perhaps the most important one. Uniquely, diplomacy has no dedicated component or hulls. If you wish to create your own friends, enemies and alliances, that’s totally up to you. If you decide to create an alliance or even a coalition of multiple alliances, it’s up to you to keep them in line and doing what YOU want them to do. If you fail doing this, they might leave your alliance, or worse, betray you and stab you in the back when you least expect it.



In game diplomacy related items
Diplomacy in ❌ is still in development when in comes to stuff that is actually done in the game for you, like a friends list, a definite alliance system and stuff like that. Currently diplomacy is done through a drop-down menu that shows the different options you can choose for the person’s ship your right-click on. This is very work in progress and should be replaced fairly soon. Any and all diplomacy that is done through the game is entirely one sided. If you want to, you can tell someone who friended you, that you did that in return as well, but instead set him as enemy and attack him when he least expects it. The only exception to this is inviting someone to an alliance. Everyone in an alliance is forced to friendly until the alliance is disbanded or left.