Basics

Once you pick a race and start the game, The basic controls for camera movement on the surface planet are, which corresponds to left, right, up and down. You can also left-click an dragging to move the camera in any direction you wish. To leave planet view and enter space, press the escape or the back button on the top right.

While in space, you can click and drag to rotate around your highlighted planet. Use the space bar to zoom out, and view the given galaxy, as well as nearby universes.

Unit Movement
Moving units are pretty typically standard as any RTS. First by left-clicking & drag you can select units, right click to give orders.

For additional movement you can position your troops, simply right-click and drag the mouse, to set which way your ship can face, which is handy for facing off against enemies. The game AI will automatically move the units towards the location, with the best pathing, drifting to it's final position, handy for strafing enemy units. To do an actual strafe with your ships left or right, right click left or right positioning to face the same direction, notice however that movement speed while strafing will drop to 1/4th. Going in reverse will be even slower, nearly 1/8th speed, however maintaining inertia.

Game Speed
There are three different types of Game Speeds: Combat Speed, Travel Speed and FTL.

Combat Speed is the standard slow speed, used for combat. While in Combat Speed you can feel free to attack and shield your troops.

Travel Speed is about 5 times faster than Default Combat Speed, but you're unable to use weapons or shield during the travel. Additionally, when fired upon, your ships will automatically drop from Travel Speed and into Combat Speed Hold undefined to access Travel Speed.

Building
To access infrastructure building while on a planet, click, and the dialog box will open. This is the main construction for structures in the game for the planet side.

If you wish to build Ships you'll want to access your Shipyard by double clicking it, and then entering the Ship Designer.